

This subreddit is not designed for promoting your content and is instead focused on helping people make games, not promote them. GameMaker: Studio contains a built-in programming language, commonly called GML, which gives you much more flexibility and control over your games than the standard Drag and Drop actions do.

Coders can take advantage of its built in scripting language, 'GML' to design and create fully-featured, professional grade games. Reference This section contains all the information on the Game Maker Language. If you like YYC Boost and you would like to support its further development, you can donate to /kraifpatrik or purchase the asset from the Marketplace. GameMaker Studio is designed to make developing games fun and easy. This will create a directory YYCBoost\YYCBoost_CLI\dist with yycboost.exe. Online documentation for the latest release of YYC Boost is available here. GameMaker Studio 2 Since the release of version 2. I often use links to the official online documentation of GameMaker with my friends to speak about a feature. Replace function with a custom C++ code! /// Returns 1 when YYC Boost is used, otherwise 0. GameMaker Studio 2 Community Tech Support GMS 2.3+ Official online documentation for 2.3. Run functions in a separate thread! yyc_run_in_thread(function ()

WARNING: This tool is currently in an early stage of development and it is not guaranteed to work in all projects/cases! Use at your own risk! Currently only the Windows YYC target is supported! Table of Contents YYC Boost Inject custom C++ code into GameMaker Studio 2 YYC builds!
